Fix texture_rgba_frag for metal in SDL_shaders_gpu.c

This commit is contained in:
coffeechriph
2024-08-31 22:57:58 +02:00
committed by Sam Lantinga
parent 35ebaf4a45
commit b15d79a35a

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@@ -142,7 +142,7 @@ static const GPU_ShaderSources frag_shader_sources[NUM_FRAG_SHADERS] = {
SHADER_SPIRV(texture_rgba_frag_spv) SHADER_SPIRV(texture_rgba_frag_spv)
SHADER_DXBC50(texture_rgba_frag_sm50_dxbc) SHADER_DXBC50(texture_rgba_frag_sm50_dxbc)
SHADER_DXIL60(texture_rgba_frag_sm60_dxil) SHADER_DXIL60(texture_rgba_frag_sm60_dxil)
SHADER_METAL(texture_rgb_frag_metal) SHADER_METAL(texture_rgba_frag_metal)
}, },
}; };
// clang-format on // clang-format on