Replaced SDL_GetTextureDXGIResource() with texture properties
Fixes https://github.com/libsdl-org/SDL/issues/8529
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@@ -309,12 +309,13 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
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/**
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* Get the properties associated with a renderer.
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*
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* The following properties are provided by SDL: "SDL.renderer.d3d9.device" -
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* the IDirect3DDevice9 associated with the renderer
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* The following properties are provided by SDL:
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* ```
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* "SDL.renderer.d3d9.device" - the IDirect3DDevice9 associated with the renderer
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* "SDL.renderer.d3d11.device" - the ID3D11Device associated with the renderer
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* "SDL.renderer.d3d12.device" - the ID3D12Device associated with the renderer
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* "SDL.renderer.d3d12.command_queue" - the ID3D12CommandQueue associated with
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* the renderer
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* "SDL.renderer.d3d12.command_queue" - the ID3D12CommandQueue associated with the renderer
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* ```
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*
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* \param renderer the rendering context
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* \returns a valid property ID on success or 0 on failure; call
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@@ -416,27 +417,42 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, U
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*/
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extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface);
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typedef struct IDXGIResource IDXGIResource;
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/**
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* Get the DXGI resource associated with a texture.
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*
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* This is available when using the direct3d11 and direct3d12 renderers.
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*
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* Once you are done using the resource, you should release it to avoid a
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* resource leak.
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*
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* \param texture the texture from which to get the associated resource
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* \returns the DXGI resource associated with given texture or NULL if it is
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* not available; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC IDXGIResource* SDLCALL SDL_GetTextureDXGIResource(SDL_Texture *texture);
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/**
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* Get the properties associated with a texture.
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*
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* The following properties are provided by SDL:
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*
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* With the direct3d11 renderer:
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* ```
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* "SDL.texture.d3d11.texture" - the ID3D11Texture2D associated with the texture
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* "SDL.texture.d3d11.texture_u" - the ID3D11Texture2D associated with the U plane of a YUV texture
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* "SDL.texture.d3d11.texture_v" - the ID3D11Texture2D associated with the V plane of a YUV texture
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* ```
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*
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* With the direct3d12 renderer:
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* ```
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* "SDL.texture.d3d12.texture" - the ID3D12Resource associated with the texture
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* "SDL.texture.d3d12.texture_u" - the ID3D12Resource associated with the U plane of a YUV texture
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* "SDL.texture.d3d12.texture_v" - the ID3D12Resource associated with the V plane of a YUV texture
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* ```
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*
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* With the opengl renderer:
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* ```
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* "SDL.texture.opengl.texture" - the GLuint texture associated with the texture
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* "SDL.texture.opengl.texture_u" - the GLuint texture associated with the U plane of a YUV texture
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* "SDL.texture.opengl.texture_v" - the GLuint texture associated with the V plane of a YUV texture
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* "SDL.texture.opengl.tex_w" - the 16.16 fixed point texture coordinate width of the texture
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* "SDL.texture.opengl.tex_h" - the 16.16 fixed point texture coordinate height of the texture
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* ```
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*
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* With the opengles2 renderer:
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* ```
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* "SDL.texture.opengles2.texture" - the GLuint texture associated with the texture
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* "SDL.texture.opengles2.texture_uv" - the GLuint texture associated with the UV plane of an NV12 texture
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* "SDL.texture.opengles2.texture_u" - the GLuint texture associated with the U plane of a YUV texture
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* "SDL.texture.opengles2.texture_v" - the GLuint texture associated with the V plane of a YUV texture
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* ```
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*
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* \param texture the texture to query
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* \returns a valid property ID on success or 0 on failure; call
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* SDL_GetError() for more information.
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