pen: Corrected some documentation.

Fixes #10863.
This commit is contained in:
Ryan C. Gordon
2024-10-01 10:24:17 -04:00
parent e3dbd74fe7
commit b4fcd1f345
2 changed files with 10 additions and 12 deletions

View File

@@ -746,8 +746,8 @@ typedef struct SDL_PenMotionEvent
SDL_WindowID windowID; /**< The window with mouse focus, if any */
SDL_PenID which; /**< The pen instance id */
SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */
float x; /**< X position of pen on tablet */
float y; /**< Y position of pen on tablet */
float x; /**< X coordinate, relative to window */
float y; /**< Y coordinate, relative to window */
} SDL_PenMotionEvent;
/**
@@ -766,8 +766,8 @@ typedef struct SDL_PenTouchEvent
SDL_WindowID windowID; /**< The window with pen focus, if any */
SDL_PenID which; /**< The pen instance id */
SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */
float x; /**< X position of pen on tablet */
float y; /**< Y position of pen on tablet */
float x; /**< X coordinate, relative to window */
float y; /**< Y coordinate, relative to window */
bool eraser; /**< true if eraser end is used (not all pens support this). */
bool down; /**< true if the pen is touching or false if the pen is lifted off */
} SDL_PenTouchEvent;
@@ -788,8 +788,8 @@ typedef struct SDL_PenButtonEvent
SDL_WindowID windowID; /**< The window with mouse focus, if any */
SDL_PenID which; /**< The pen instance id */
SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */
float x; /**< X position of pen on tablet */
float y; /**< Y position of pen on tablet */
float x; /**< X coordinate, relative to window */
float y; /**< Y coordinate, relative to window */
Uint8 button; /**< The pen button index (first button is 1). */
bool down; /**< true if the button is pressed */
} SDL_PenButtonEvent;
@@ -810,8 +810,8 @@ typedef struct SDL_PenAxisEvent
SDL_WindowID windowID; /**< The window with pen focus, if any */
SDL_PenID which; /**< The pen instance id */
SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */
float x; /**< X position of pen on tablet */
float y; /**< Y position of pen on tablet */
float x; /**< X coordinate, relative to window */
float y; /**< Y coordinate, relative to window */
SDL_PenAxis axis; /**< Axis that has changed */
float value; /**< New value of axis */
} SDL_PenAxisEvent;