Note that the Emscripten window properties are strings
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@@ -1544,9 +1544,9 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window)
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*
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*
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* On Emscripten:
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* On Emscripten:
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*
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*
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* - `SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID`: the id the canvas element will
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* - `SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING`: the id the canvas element will
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* have
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* have
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* - `SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT`: the keyboard element that
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* - `SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: the keyboard element that
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* associates keyboard events to this window
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* associates keyboard events to this window
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*
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*
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* \param window the window to query.
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* \param window the window to query.
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@@ -1594,8 +1594,8 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window
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#define SDL_PROP_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display"
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#define SDL_PROP_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display"
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#define SDL_PROP_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen"
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#define SDL_PROP_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen"
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#define SDL_PROP_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window"
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#define SDL_PROP_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window"
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#define SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID "SDL.window.emscripten.canvas_id"
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#define SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.emscripten.canvas_id"
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#define SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL.window.emscripten.keyboard_element"
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#define SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.emscripten.keyboard_element"
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/**
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/**
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* Get the window flags.
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* Get the window flags.
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@@ -526,8 +526,8 @@ static bool Emscripten_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window,
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}, window);
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}, window);
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// Ensure canvas_id and keyboard_element are added to the window's properties
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// Ensure canvas_id and keyboard_element are added to the window's properties
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SDL_SetStringProperty(window->props, SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID, wdata->canvas_id);
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SDL_SetStringProperty(window->props, SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING, wdata->canvas_id);
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SDL_SetStringProperty(window->props, SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT, wdata->keyboard_element);
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SDL_SetStringProperty(window->props, SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING, wdata->keyboard_element);
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// Window has been successfully created
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// Window has been successfully created
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return true;
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return true;
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