Removed SDL_DECLSPEC_FREE

This commit is contained in:
Sam Lantinga
2024-07-28 07:06:22 -07:00
parent 18fe89e036
commit b5ad74998b
16 changed files with 35 additions and 36 deletions

View File

@@ -457,7 +457,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentAudioDriver(void);
* \sa SDL_OpenAudioDevice
* \sa SDL_GetAudioRecordingDevices
*/
extern SDL_DECLSPEC_FREE SDL_AudioDeviceID * SDLCALL SDL_GetAudioPlaybackDevices(int *count);
extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioPlaybackDevices(int *count);
/**
* Get a list of currently-connected audio recording devices.
@@ -486,7 +486,7 @@ extern SDL_DECLSPEC_FREE SDL_AudioDeviceID * SDLCALL SDL_GetAudioPlaybackDevices
* \sa SDL_OpenAudioDevice
* \sa SDL_GetAudioPlaybackDevices
*/
extern SDL_DECLSPEC_FREE SDL_AudioDeviceID * SDLCALL SDL_GetAudioRecordingDevices(int *count);
extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioRecordingDevices(int *count);
/**
* Get the human-readable name of a specific audio device.
@@ -561,7 +561,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid
*
* \sa SDL_SetAudioStreamInputChannelMap
*/
extern SDL_DECLSPEC_FREE int * SDLCALL SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int *count);
extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int *count);
/**
* Open a specific audio device.
@@ -1111,7 +1111,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetAudioStreamGain(SDL_AudioStream *stream,
*
* \sa SDL_SetAudioStreamInputChannelMap
*/
extern SDL_DECLSPEC_FREE int * SDLCALL SDL_GetAudioStreamInputChannelMap(SDL_AudioStream *stream, int *count);
extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamInputChannelMap(SDL_AudioStream *stream, int *count);
/**
* Get the current output channel map of an audio stream.
@@ -1135,7 +1135,7 @@ extern SDL_DECLSPEC_FREE int * SDLCALL SDL_GetAudioStreamInputChannelMap(SDL_Aud
*
* \sa SDL_SetAudioStreamInputChannelMap
*/
extern SDL_DECLSPEC_FREE int * SDLCALL SDL_GetAudioStreamOutputChannelMap(SDL_AudioStream *stream, int *count);
extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamOutputChannelMap(SDL_AudioStream *stream, int *count);
/**
* Set the current input channel map of an audio stream.