Remove SDL_SCALEMODE_BEST
Fixes https://github.com/libsdl-org/SDL/issues/10619
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@@ -1407,7 +1407,6 @@ The following enums have been renamed:
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* SDL_RendererFlip => SDL_FlipMode - moved to SDL_surface.h
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The following symbols have been renamed:
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* SDL_ScaleModeBest => SDL_SCALEMODE_BEST
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* SDL_ScaleModeLinear => SDL_SCALEMODE_LINEAR
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* SDL_ScaleModeNearest => SDL_SCALEMODE_NEAREST
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@@ -1416,6 +1415,7 @@ The following symbols have been removed:
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* SDL_RENDERER_PRESENTVSYNC - replaced with SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER during renderer creation and SDL_PROP_RENDERER_VSYNC_NUMBER after renderer creation
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* SDL_RENDERER_SOFTWARE - you can check whether the name of the renderer is `SDL_SOFTWARE_RENDERER`
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* SDL_RENDERER_TARGETTEXTURE - all renderers support target texture functionality
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* SDL_ScaleModeBest = use SDL_SCALEMODE_LINEAR instead
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## SDL_rwops.h
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