Fixed building the Vulkan renderer on Windows with Visual Studio

This commit is contained in:
Sam Lantinga
2024-02-22 17:18:46 -08:00
parent dfd8073a8f
commit b9a00aa88e
4 changed files with 33 additions and 12 deletions

View File

@@ -388,6 +388,7 @@
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
<ClInclude Include="..\..\src\render\vulkan\SDL_shaders_vulkan.h" />
<ClInclude Include="..\..\src\SDL_assert_c.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClCompile Include="..\..\src\core\windows\pch.c">
@@ -401,6 +402,8 @@
<ClCompile Include="..\..\src\camera\SDL_camera.c" />
<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
<ClCompile Include="..\..\src\render\vulkan\SDL_render_vulkan.c" />
<ClCompile Include="..\..\src\render\vulkan\SDL_shaders_vulkan.c" />
<ClCompile Include="..\..\src\SDL_guid.c" />
<ClInclude Include="..\..\src\SDL_hashtable.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
@@ -690,4 +693,4 @@
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
</ImportGroup>
</Project>
</Project>