Fixed building the Vulkan renderer on Windows with Visual Studio
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@@ -388,6 +388,7 @@
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<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
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<ClInclude Include="..\..\src\render\vulkan\SDL_shaders_vulkan.h" />
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClCompile Include="..\..\src\core\windows\pch.c">
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@@ -401,6 +402,8 @@
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<ClCompile Include="..\..\src\camera\SDL_camera.c" />
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<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
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<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
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<ClCompile Include="..\..\src\render\vulkan\SDL_render_vulkan.c" />
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<ClCompile Include="..\..\src\render\vulkan\SDL_shaders_vulkan.c" />
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<ClCompile Include="..\..\src\SDL_guid.c" />
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<ClInclude Include="..\..\src\SDL_hashtable.h" />
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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@@ -690,4 +693,4 @@
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<ImportGroup Label="ExtensionTargets">
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<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
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</ImportGroup>
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</Project>
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</Project>
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