Removed SDL_TextInputShown()
This was only implemented on Windows and often confused with SDL_ScreenKeyboardShown()
This commit is contained in:
@@ -789,7 +789,6 @@ SDL3_0.0.0 {
|
||||
SDL_SyncWindow;
|
||||
SDL_TellIO;
|
||||
SDL_TextInputActive;
|
||||
SDL_TextInputShown;
|
||||
SDL_TimeFromWindows;
|
||||
SDL_TimeToDateTime;
|
||||
SDL_TimeToWindows;
|
||||
|
||||
@@ -813,7 +813,6 @@
|
||||
#define SDL_SyncWindow SDL_SyncWindow_REAL
|
||||
#define SDL_TellIO SDL_TellIO_REAL
|
||||
#define SDL_TextInputActive SDL_TextInputActive_REAL
|
||||
#define SDL_TextInputShown SDL_TextInputShown_REAL
|
||||
#define SDL_TimeFromWindows SDL_TimeFromWindows_REAL
|
||||
#define SDL_TimeToDateTime SDL_TimeToDateTime_REAL
|
||||
#define SDL_TimeToWindows SDL_TimeToWindows_REAL
|
||||
|
||||
@@ -833,7 +833,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasRLE,(SDL_Surface *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SyncWindow,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Sint64,SDL_TellIO,(SDL_IOStream *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputActive,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputShown,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_Time,SDL_TimeFromWindows,(Uint32 a, Uint32 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_TimeToDateTime,(SDL_Time a, SDL_DateTime *b, SDL_bool c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_TimeToWindows,(SDL_Time a, Uint32 *b, Uint32 *c),(a,b,c),)
|
||||
|
||||
Reference in New Issue
Block a user