Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
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10
WhatsNew.txt
10
WhatsNew.txt
@@ -9,6 +9,16 @@ General:
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* Added SDL_fmod()
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* Each of the SDL math functions now has the corresponding float version
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Windows:
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* Implemented WASAPI support on Windows UWP and removed the deprecated XAudio2 implementation
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Windows UWP:
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* Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on
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Mac OSX / iOS / tvOS:
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* Added a Metal 2D render implementation
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* Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() to insert your own drawing into SDL rendering when using the Metal implementation
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---------------------------------------------------------------------------
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2.0.7:
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