Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)

This commit is contained in:
Sam Lantinga
2017-12-10 09:10:02 -08:00
parent 3ae9768935
commit baae74c857
3 changed files with 58 additions and 0 deletions

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@@ -9,6 +9,16 @@ General:
* Added SDL_fmod()
* Each of the SDL math functions now has the corresponding float version
Windows:
* Implemented WASAPI support on Windows UWP and removed the deprecated XAudio2 implementation
Windows UWP:
* Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on
Mac OSX / iOS / tvOS:
* Added a Metal 2D render implementation
* Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() to insert your own drawing into SDL rendering when using the Metal implementation
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2.0.7: