Use PNG files for tests and examples
These are much smaller than the previous BMP files Fixes https://github.com/libsdl-org/SDL/issues/14159
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This example creates an SDL window and renderer, loads a texture
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from a .bmp file, and stretches it across the window. Each frame, we move
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from a .png file, and stretches it across the window. Each frame, we move
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the clipping rectangle around, so only a small square of the texture is
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actually drawn.
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