Use PNG files for tests and examples
These are much smaller than the previous BMP files Fixes https://github.com/libsdl-org/SDL/issues/14159
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@@ -35,7 +35,7 @@ static SDL_Texture *CreateTexture(SDL_Renderer *r, unsigned char *data, unsigned
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SDL_Surface *surface;
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SDL_IOStream *src = SDL_IOFromConstMem(data, len);
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if (src) {
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surface = SDL_LoadBMP_IO(src, true);
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surface = SDL_LoadPNG_IO(src, true);
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if (surface) {
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/* Treat white as transparent */
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SDL_SetSurfaceColorKey(surface, true, SDL_MapSurfaceRGB(surface, 255, 255, 255));
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@@ -89,7 +89,7 @@ static void MoveSprites(void)
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static int InitSprites(void)
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{
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/* Create the sprite texture and initialize the sprite positions */
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sprite = CreateTexture(renderer, icon_bmp, icon_bmp_len, &sprite_w, &sprite_h);
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sprite = CreateTexture(renderer, icon_png, icon_png_len, &sprite_w, &sprite_h);
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if (!sprite) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create sprite texture");
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