Use PNG files for tests and examples
These are much smaller than the previous BMP files Fixes https://github.com/libsdl-org/SDL/issues/14159
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@@ -398,7 +398,7 @@ int main(int argc, char **argv)
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char *filename = NULL;
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SDL_Surface *original;
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SDL_Surface *converted;
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SDL_Surface *bmp;
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SDL_Surface *png;
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SDL_Window *window;
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const char *renderer_name = NULL;
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SDL_Renderer *renderer;
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@@ -524,7 +524,7 @@ int main(int argc, char **argv)
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"[--rgb555|--rgb565|--rgb24|--argb|--abgr|--rgba|--bgra]",
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"[--monochrome] [--luminance N%] [--planar]",
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"[--automated] [--colorspace-test] [--renderer NAME]",
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"[sample.bmp]",
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"[sample.png]",
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NULL,
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};
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SDLTest_CommonLogUsage(state, argv[0], options);
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@@ -556,10 +556,10 @@ int main(int argc, char **argv)
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return 0;
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}
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filename = GetResourceFilename(filename, "testyuv.bmp");
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bmp = SDL_LoadBMP(filename);
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original = SDL_ConvertSurface(bmp, SDL_PIXELFORMAT_RGB24);
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SDL_DestroySurface(bmp);
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filename = GetResourceFilename(filename, "testyuv.png");
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png = SDL_LoadPNG(filename);
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original = SDL_ConvertSurface(png, SDL_PIXELFORMAT_RGB24);
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SDL_DestroySurface(png);
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if (!original) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", filename, SDL_GetError());
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return 3;
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