SDL_SetTextInputRect() has been renamed to SDL_SetTextInputArea()
The new function includes the cursor position so IME UI elements can be placed relative to the cursor, as well as having the whole text area available so on-screen keyboards can avoid it.
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@@ -361,14 +361,14 @@ static int keyboard_startStopTextInput(void *arg)
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return TEST_COMPLETED;
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}
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/* Internal function to test SDL_SetTextInputRect */
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static void testSetTextInputRect(SDL_Window *window, SDL_Rect refRect)
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/* Internal function to test SDL_SetTextInputArea */
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static void testSetTextInputArea(SDL_Window *window, SDL_Rect refRect)
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{
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SDL_Rect testRect;
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testRect = refRect;
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SDL_SetTextInputRect(window, &testRect);
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SDLTest_AssertPass("Call to SDL_SetTextInputRect with refRect(x:%d,y:%d,w:%d,h:%d)", refRect.x, refRect.y, refRect.w, refRect.h);
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SDL_SetTextInputArea(window, &testRect, 0);
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SDLTest_AssertPass("Call to SDL_SetTextInputArea with refRect(x:%d,y:%d,w:%d,h:%d)", refRect.x, refRect.y, refRect.w, refRect.h);
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SDLTest_AssertCheck(
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(refRect.x == testRect.x) && (refRect.y == testRect.y) && (refRect.w == testRect.w) && (refRect.h == testRect.h),
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"Check that input data was not modified, expected: x:%d,y:%d,w:%d,h:%d, got: x:%d,y:%d,w:%d,h:%d",
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@@ -377,11 +377,11 @@ static void testSetTextInputRect(SDL_Window *window, SDL_Rect refRect)
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}
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/**
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* Check call to SDL_SetTextInputRect
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* Check call to SDL_SetTextInputArea
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*
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* \sa SDL_SetTextInputRect
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* \sa SDL_SetTextInputArea
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*/
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static int keyboard_setTextInputRect(void *arg)
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static int keyboard_setTextInputArea(void *arg)
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{
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SDL_Window *window = SDL_GetKeyboardFocus();
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SDL_Rect refRect;
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@@ -391,77 +391,77 @@ static int keyboard_setTextInputRect(void *arg)
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refRect.y = SDLTest_RandomIntegerInRange(1, 50);
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refRect.w = SDLTest_RandomIntegerInRange(10, 50);
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refRect.h = SDLTest_RandomIntegerInRange(10, 50);
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testSetTextInputRect(window, refRect);
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testSetTextInputArea(window, refRect);
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/* Normal visible refRect, origin 0,0 */
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refRect.x = 0;
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refRect.y = 0;
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refRect.w = SDLTest_RandomIntegerInRange(10, 50);
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refRect.h = SDLTest_RandomIntegerInRange(10, 50);
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testSetTextInputRect(window, refRect);
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testSetTextInputArea(window, refRect);
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/* 1Pixel refRect */
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refRect.x = SDLTest_RandomIntegerInRange(10, 50);
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refRect.y = SDLTest_RandomIntegerInRange(10, 50);
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refRect.w = 1;
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refRect.h = 1;
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testSetTextInputRect(window, refRect);
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testSetTextInputArea(window, refRect);
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/* 0pixel refRect */
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refRect.x = 1;
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refRect.y = 1;
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refRect.w = 1;
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refRect.h = 0;
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testSetTextInputRect(window, refRect);
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testSetTextInputArea(window, refRect);
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/* 0pixel refRect */
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refRect.x = 1;
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refRect.y = 1;
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refRect.w = 0;
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refRect.h = 1;
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testSetTextInputRect(window, refRect);
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testSetTextInputArea(window, refRect);
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/* 0pixel refRect */
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refRect.x = 1;
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refRect.y = 1;
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refRect.w = 0;
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refRect.h = 0;
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testSetTextInputRect(window, refRect);
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testSetTextInputArea(window, refRect);
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/* 0pixel refRect */
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refRect.x = 0;
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refRect.y = 0;
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refRect.w = 0;
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refRect.h = 0;
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testSetTextInputRect(window, refRect);
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testSetTextInputArea(window, refRect);
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/* negative refRect */
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refRect.x = SDLTest_RandomIntegerInRange(-200, -100);
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refRect.y = SDLTest_RandomIntegerInRange(-200, -100);
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refRect.w = 50;
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refRect.h = 50;
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testSetTextInputRect(window, refRect);
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testSetTextInputArea(window, refRect);
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/* oversized refRect */
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refRect.x = SDLTest_RandomIntegerInRange(1, 50);
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refRect.y = SDLTest_RandomIntegerInRange(1, 50);
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refRect.w = 5000;
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refRect.h = 5000;
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testSetTextInputRect(window, refRect);
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testSetTextInputArea(window, refRect);
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/* NULL refRect */
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SDL_SetTextInputRect(window, NULL);
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SDLTest_AssertPass("Call to SDL_SetTextInputRect(NULL)");
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SDL_SetTextInputArea(window, NULL, 0);
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SDLTest_AssertPass("Call to SDL_SetTextInputArea(NULL)");
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return TEST_COMPLETED;
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}
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/**
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* Check call to SDL_SetTextInputRect with invalid data
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* Check call to SDL_SetTextInputArea with invalid data
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*
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* \sa SDL_SetTextInputRect
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* \sa SDL_SetTextInputArea
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*/
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static int keyboard_setTextInputRectNegative(void *arg)
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static int keyboard_setTextInputAreaNegative(void *arg)
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{
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/* Some platforms set also an error message; prepare for checking it */
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#if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_ANDROID) || defined(SDL_VIDEO_DRIVER_COCOA)
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@@ -473,8 +473,8 @@ static int keyboard_setTextInputRectNegative(void *arg)
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#endif
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/* NULL refRect */
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SDL_SetTextInputRect(SDL_GetKeyboardFocus(), NULL);
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SDLTest_AssertPass("Call to SDL_SetTextInputRect(NULL)");
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SDL_SetTextInputArea(SDL_GetKeyboardFocus(), NULL, 0);
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SDLTest_AssertPass("Call to SDL_SetTextInputArea(NULL)");
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/* Some platforms set also an error message; so check it */
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#if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_ANDROID) || defined(SDL_VIDEO_DRIVER_COCOA)
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@@ -666,11 +666,11 @@ static const SDLTest_TestCaseReference keyboardTest7 = {
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};
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static const SDLTest_TestCaseReference keyboardTest8 = {
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(SDLTest_TestCaseFp)keyboard_setTextInputRect, "keyboard_setTextInputRect", "Check call to SDL_SetTextInputRect", TEST_ENABLED
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(SDLTest_TestCaseFp)keyboard_setTextInputArea, "keyboard_setTextInputArea", "Check call to SDL_SetTextInputArea", TEST_ENABLED
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};
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static const SDLTest_TestCaseReference keyboardTest9 = {
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(SDLTest_TestCaseFp)keyboard_setTextInputRectNegative, "keyboard_setTextInputRectNegative", "Check call to SDL_SetTextInputRect with invalid data", TEST_ENABLED
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(SDLTest_TestCaseFp)keyboard_setTextInputAreaNegative, "keyboard_setTextInputAreaNegative", "Check call to SDL_SetTextInputArea with invalid data", TEST_ENABLED
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};
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static const SDLTest_TestCaseReference keyboardTest10 = {
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