SDL_SetTextInputRect() has been renamed to SDL_SetTextInputArea()

The new function includes the cursor position so IME UI elements can be placed relative to the cursor, as well as having the whole text area available so on-screen keyboards can avoid it.
This commit is contained in:
Sam Lantinga
2024-06-28 13:17:04 -07:00
parent e324c7d692
commit bdd531986b
35 changed files with 201 additions and 148 deletions

View File

@@ -457,6 +457,8 @@ static Uint32 utf8_decode(char *p, size_t len)
static void InitInput(void)
{
int i;
/* Prepare a rect for text input */
textRect.x = textRect.y = 100.0f;
textRect.w = DEFAULT_WINDOW_WIDTH - 2 * textRect.x;
@@ -466,7 +468,9 @@ static void InitInput(void)
markedRect = textRect;
markedText[0] = 0;
SDL_StartTextInput(state->windows[0]);
for (i = 0; i < state->num_windows; ++i) {
SDL_StartTextInput(state->windows[i]);
}
}
@@ -649,6 +653,18 @@ static void DrawCandidates(int rendererID, SDL_FRect *cursorRect)
}
}
static void UpdateTextInputArea(SDL_Window *window, const SDL_FRect *cursorRect)
{
SDL_Rect rect;
int cursor_offset = (int)(cursorRect->x - textRect.x);
rect.x = (int)textRect.x;
rect.y = (int)textRect.y;
rect.w = (int)textRect.w;
rect.h = (int)textRect.h;
SDL_SetTextInputArea(window, &rect, cursor_offset);
}
static void CleanupVideo(void)
{
SDL_StopTextInput(state->windows[0]);
@@ -827,16 +843,8 @@ static void RedrawWindow(int rendererID)
/* Draw the candidates */
DrawCandidates(rendererID, &cursorRect);
{
SDL_Rect inputrect;
/* The input rect is a square at the cursor insertion point */
inputrect.x = (int)cursorRect.x;
inputrect.y = (int)cursorRect.y;
inputrect.w = (int)cursorRect.h;
inputrect.h = (int)cursorRect.h;
SDL_SetTextInputRect(state->windows[0], &inputrect);
}
/* Update the area used to draw composition UI */
UpdateTextInputArea(state->windows[0], &cursorRect);
}
static void Redraw(void)