Remove references to renderers being destroyed with windows in the documentation
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@@ -2179,9 +2179,6 @@ extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperati
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/**
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* Destroy a window.
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*
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* If the window has an associated SDL_Renderer, it will be implicitly
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* destroyed as well.
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*
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* If `window` is NULL, this function will return immediately after setting
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* the SDL error message to "Invalid window". See SDL_GetError().
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*
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