@@ -2464,6 +2464,57 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderVSync(SDL_Renderer *renderer, int
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderVSync(SDL_Renderer *renderer, int *vsync);
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/**
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* The size, in pixels, of a single SDL_RenderDebugText() character.
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*
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* The font is monospaced and square, so this applies to all characters.
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*
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* \since This macro is available since SDL 3.1.5.
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*
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* \sa SDL_RenderDebugText
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*/
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#define SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE 8
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/**
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* Draw debug text to an SDL_Renderer.
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*
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* This function will render a string of text to an SDL_Renderer. Note that
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* this is a convenience function for debugging, with severe limitations, and
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* not intended to be used for production apps and games.
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*
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* Among these limitations:
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*
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* - It accepts UTF-8 strings, but will only renders ASCII characters.
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* - It has a single, tiny size (8x8 pixels). One can use logical
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* presentation or scaling to adjust it, but it will be blurry.
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* - It uses a simple, hardcoded bitmap font. It does not allow different
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* font selections and it does not support truetype, for proper scaling.
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* - It does no word-wrapping and does not treat newline characters as a line
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* break. If the text goes out of the window, it's gone.
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*
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* For serious text rendering, there are several good options, such as
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* SDL_ttf, stb_truetype, or other external libraries.
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*
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* On first use, this will create an internal texture for rendering glyphs.
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* This texture will live until the renderer is destroyed.
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*
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* The text is drawn in the color specified by SDL_SetRenderDrawColor().
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*
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* \param renderer the renderer which should draw a line of text.
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* \param x the x coordinate where the top-left corner of the text will draw.
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* \param y the y coordinate where the top-left corner of the text will draw.
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* \param str the string to render.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety You may only call this function from the main thread.
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*
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* \since This function is available since SDL 3.1.5.
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*
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* \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, float x, float y, const char *str);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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