Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries

This commit is contained in:
Sam Lantinga
2022-11-28 09:54:09 -08:00
parent b4ebb3b568
commit c2432f8d0d
52 changed files with 158 additions and 155 deletions

View File

@@ -71,7 +71,7 @@ Here is a rough list of what works, and what doesn't:
well as many keys with documented hardware scancodes. Converting
SDL_Scancodes to or from SDL_Keycodes may not work, due to missing APIs
(MapVirtualKey()) in Microsoft's Windows Store / UWP APIs.
* SDLmain. WinRT uses a different signature for each app's main() function.
* SDL_main. WinRT uses a different signature for each app's main() function.
SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
(in `SDL\src\main\winrt\`) directly in order for their C-style main()
functions to be called.