Updated internal documentation
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@@ -3173,7 +3173,7 @@ char *SDL_GetGamepadMappingForID(SDL_JoystickID instance_id)
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}
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}
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/*
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/*
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* Return 1 if the joystick with this name and GUID is a supported gamepad
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* Return true if the joystick with this name and GUID is a supported gamepad
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*/
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*/
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bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid)
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bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid)
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{
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{
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@@ -3193,7 +3193,7 @@ bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid)
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}
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}
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/*
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/*
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* Return 1 if the joystick at this device index is a supported gamepad
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* Return true if the joystick at this device index is a supported gamepad
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*/
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*/
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bool SDL_IsGamepad(SDL_JoystickID instance_id)
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bool SDL_IsGamepad(SDL_JoystickID instance_id)
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{
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{
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@@ -3225,7 +3225,7 @@ bool SDL_IsGamepad(SDL_JoystickID instance_id)
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}
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}
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/*
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/*
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* Return 1 if the gamepad should be ignored by SDL
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* Return true if the gamepad should be ignored by SDL
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*/
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*/
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bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
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bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
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{
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{
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