Updated internal documentation

This commit is contained in:
Sam Lantinga
2025-10-25 08:05:43 -07:00
parent cecf4b0d4e
commit c4cef905ae

View File

@@ -3173,7 +3173,7 @@ char *SDL_GetGamepadMappingForID(SDL_JoystickID instance_id)
} }
/* /*
* Return 1 if the joystick with this name and GUID is a supported gamepad * Return true if the joystick with this name and GUID is a supported gamepad
*/ */
bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid) bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid)
{ {
@@ -3193,7 +3193,7 @@ bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid)
} }
/* /*
* Return 1 if the joystick at this device index is a supported gamepad * Return true if the joystick at this device index is a supported gamepad
*/ */
bool SDL_IsGamepad(SDL_JoystickID instance_id) bool SDL_IsGamepad(SDL_JoystickID instance_id)
{ {
@@ -3225,7 +3225,7 @@ bool SDL_IsGamepad(SDL_JoystickID instance_id)
} }
/* /*
* Return 1 if the gamepad should be ignored by SDL * Return true if the gamepad should be ignored by SDL
*/ */
bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name) bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
{ {