docs: Remove Doxygen \brief tags.

Doxygen and the wiki bridge don't need them; they'll both just use the first
line/sentence instead.

Fixes #8446.
This commit is contained in:
Ryan C. Gordon
2023-11-06 10:26:06 -05:00
parent c132295ad7
commit c53843a961
104 changed files with 669 additions and 667 deletions

View File

@@ -210,7 +210,7 @@ typedef enum
} SDL_EventType;
/**
* \brief Fields shared by every event
* Fields shared by every event
*/
typedef struct SDL_CommonEvent
{
@@ -219,7 +219,7 @@ typedef struct SDL_CommonEvent
} SDL_CommonEvent;
/**
* \brief Display state change event data (event.display.*)
* Display state change event data (event.display.*)
*/
typedef struct SDL_DisplayEvent
{
@@ -230,7 +230,7 @@ typedef struct SDL_DisplayEvent
} SDL_DisplayEvent;
/**
* \brief Window state change event data (event.window.*)
* Window state change event data (event.window.*)
*/
typedef struct SDL_WindowEvent
{
@@ -242,7 +242,7 @@ typedef struct SDL_WindowEvent
} SDL_WindowEvent;
/**
* \brief Keyboard button event structure (event.key.*)
* Keyboard button event structure (event.key.*)
*/
typedef struct SDL_KeyboardEvent
{
@@ -258,7 +258,7 @@ typedef struct SDL_KeyboardEvent
#define SDL_TEXTEDITINGEVENT_TEXT_SIZE 64
/**
* \brief Keyboard text editing event structure (event.edit.*)
* Keyboard text editing event structure (event.edit.*)
*
* The `text` is owned by SDL and should be copied if the application
* wants to hold onto it beyond the scope of handling this event.
@@ -275,7 +275,7 @@ typedef struct SDL_TextEditingEvent
#define SDL_TEXTINPUTEVENT_TEXT_SIZE 64
/**
* \brief Keyboard text input event structure (event.text.*)
* Keyboard text input event structure (event.text.*)
*
* The `text` is owned by SDL and should be copied if the application
* wants to hold onto it beyond the scope of handling this event.
@@ -289,7 +289,7 @@ typedef struct SDL_TextInputEvent
} SDL_TextInputEvent;
/**
* \brief Mouse motion event structure (event.motion.*)
* Mouse motion event structure (event.motion.*)
*/
typedef struct SDL_MouseMotionEvent
{
@@ -305,7 +305,7 @@ typedef struct SDL_MouseMotionEvent
} SDL_MouseMotionEvent;
/**
* \brief Mouse button event structure (event.button.*)
* Mouse button event structure (event.button.*)
*/
typedef struct SDL_MouseButtonEvent
{
@@ -322,7 +322,7 @@ typedef struct SDL_MouseButtonEvent
} SDL_MouseButtonEvent;
/**
* \brief Mouse wheel event structure (event.wheel.*)
* Mouse wheel event structure (event.wheel.*)
*/
typedef struct SDL_MouseWheelEvent
{
@@ -338,7 +338,7 @@ typedef struct SDL_MouseWheelEvent
} SDL_MouseWheelEvent;
/**
* \brief Joystick axis motion event structure (event.jaxis.*)
* Joystick axis motion event structure (event.jaxis.*)
*/
typedef struct SDL_JoyAxisEvent
{
@@ -354,7 +354,7 @@ typedef struct SDL_JoyAxisEvent
} SDL_JoyAxisEvent;
/**
* \brief Joystick hat position change event structure (event.jhat.*)
* Joystick hat position change event structure (event.jhat.*)
*/
typedef struct SDL_JoyHatEvent
{
@@ -374,7 +374,7 @@ typedef struct SDL_JoyHatEvent
} SDL_JoyHatEvent;
/**
* \brief Joystick button event structure (event.jbutton.*)
* Joystick button event structure (event.jbutton.*)
*/
typedef struct SDL_JoyButtonEvent
{
@@ -388,7 +388,7 @@ typedef struct SDL_JoyButtonEvent
} SDL_JoyButtonEvent;
/**
* \brief Joystick device event structure (event.jdevice.*)
* Joystick device event structure (event.jdevice.*)
*/
typedef struct SDL_JoyDeviceEvent
{
@@ -398,7 +398,7 @@ typedef struct SDL_JoyDeviceEvent
} SDL_JoyDeviceEvent;
/**
* \brief Joysick battery level change event structure (event.jbattery.*)
* Joysick battery level change event structure (event.jbattery.*)
*/
typedef struct SDL_JoyBatteryEvent
{
@@ -409,7 +409,7 @@ typedef struct SDL_JoyBatteryEvent
} SDL_JoyBatteryEvent;
/**
* \brief Gamepad axis motion event structure (event.gaxis.*)
* Gamepad axis motion event structure (event.gaxis.*)
*/
typedef struct SDL_GamepadAxisEvent
{
@@ -426,7 +426,7 @@ typedef struct SDL_GamepadAxisEvent
/**
* \brief Gamepad button event structure (event.gbutton.*)
* Gamepad button event structure (event.gbutton.*)
*/
typedef struct SDL_GamepadButtonEvent
{
@@ -441,7 +441,7 @@ typedef struct SDL_GamepadButtonEvent
/**
* \brief Gamepad device event structure (event.gdevice.*)
* Gamepad device event structure (event.gdevice.*)
*/
typedef struct SDL_GamepadDeviceEvent
{
@@ -451,7 +451,7 @@ typedef struct SDL_GamepadDeviceEvent
} SDL_GamepadDeviceEvent;
/**
* \brief Gamepad touchpad event structure (event.gtouchpad.*)
* Gamepad touchpad event structure (event.gtouchpad.*)
*/
typedef struct SDL_GamepadTouchpadEvent
{
@@ -466,7 +466,7 @@ typedef struct SDL_GamepadTouchpadEvent
} SDL_GamepadTouchpadEvent;
/**
* \brief Gamepad sensor event structure (event.gsensor.*)
* Gamepad sensor event structure (event.gsensor.*)
*/
typedef struct SDL_GamepadSensorEvent
{
@@ -479,7 +479,7 @@ typedef struct SDL_GamepadSensorEvent
} SDL_GamepadSensorEvent;
/**
* \brief Audio device event structure (event.adevice.*)
* Audio device event structure (event.adevice.*)
*/
typedef struct SDL_AudioDeviceEvent
{
@@ -494,7 +494,7 @@ typedef struct SDL_AudioDeviceEvent
/**
* \brief Touch finger event structure (event.tfinger.*)
* Touch finger event structure (event.tfinger.*)
*/
typedef struct SDL_TouchFingerEvent
{
@@ -513,7 +513,7 @@ typedef struct SDL_TouchFingerEvent
#define SDL_DROPEVENT_DATA_SIZE 64
/**
* \brief An event used to drop text or request a file open by the system (event.drop.*)
* An event used to drop text or request a file open by the system (event.drop.*)
*
* The `data` is owned by SDL and should be copied if the application
* wants to hold onto it beyond the scope of handling this event.
@@ -530,7 +530,7 @@ typedef struct SDL_DropEvent
} SDL_DropEvent;
/**
* \brief An event triggered when the clipboard contents have changed (event.clipboard.*)
* An event triggered when the clipboard contents have changed (event.clipboard.*)
*/
typedef struct SDL_ClipboardEvent
{
@@ -539,7 +539,7 @@ typedef struct SDL_ClipboardEvent
} SDL_ClipboardEvent;
/**
* \brief Sensor event structure (event.sensor.*)
* Sensor event structure (event.sensor.*)
*/
typedef struct SDL_SensorEvent
{
@@ -551,7 +551,7 @@ typedef struct SDL_SensorEvent
} SDL_SensorEvent;
/**
* \brief The "quit requested" event
* The "quit requested" event
*/
typedef struct SDL_QuitEvent
{
@@ -560,7 +560,7 @@ typedef struct SDL_QuitEvent
} SDL_QuitEvent;
/**
* \brief OS Specific event
* OS Specific event
*/
typedef struct SDL_OSEvent
{
@@ -569,7 +569,7 @@ typedef struct SDL_OSEvent
} SDL_OSEvent;
/**
* \brief A user-defined event type (event.user.*)
* A user-defined event type (event.user.*)
*/
typedef struct SDL_UserEvent
{
@@ -586,13 +586,15 @@ struct SDL_SysWMmsg;
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
/**
* \brief A video driver dependent system event (event.syswm.*)
* This event is disabled by default, you can enable it with SDL_SetEventEnabled()
* A video driver dependent system event (event.syswm.*)
*
* The `msg` is owned by SDL and should be copied if the application
* wants to hold onto it beyond the scope of handling this event.
* This event is disabled by default, you can enable it with
* SDL_SetEventEnabled()
*
* \note If you want to use this event, you should include SDL_syswm.h.
* The `msg` is owned by SDL and should be copied if the application
* wants to hold onto it beyond the scope of handling this event.
*
* \note If you want to use this event, you should include SDL_syswm.h.
*/
typedef struct SDL_SysWMEvent
{
@@ -602,7 +604,7 @@ typedef struct SDL_SysWMEvent
} SDL_SysWMEvent;
/**
* \brief General event structure
* General event structure
*/
typedef union SDL_Event
{