docs: Remove Doxygen \brief tags.
Doxygen and the wiki bridge don't need them; they'll both just use the first line/sentence instead. Fixes #8446.
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@@ -22,7 +22,7 @@
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/**
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* \file SDL_video.h
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*
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* \brief Header file for SDL video functions.
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* Header file for SDL video functions.
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*/
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#ifndef SDL_video_h_
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@@ -45,7 +45,7 @@ typedef Uint32 SDL_DisplayID;
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typedef Uint32 SDL_WindowID;
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/**
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* \brief System theme
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* System theme
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*/
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typedef enum
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{
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@@ -55,7 +55,7 @@ typedef enum
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} SDL_SystemTheme;
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/**
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* \brief The structure that defines a display mode
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* The structure that defines a display mode
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*
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* \sa SDL_GetFullscreenDisplayModes()
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* \sa SDL_GetDesktopDisplayMode()
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@@ -75,7 +75,7 @@ typedef struct
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} SDL_DisplayMode;
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/**
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* \brief Display orientation
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* Display orientation
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*/
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typedef enum
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{
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@@ -87,7 +87,7 @@ typedef enum
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} SDL_DisplayOrientation;
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/**
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* \brief The type used to identify a window
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* The type used to identify a window
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*
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* \sa SDL_CreateWindow()
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* \sa SDL_CreateWindowFrom()
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@@ -122,7 +122,7 @@ typedef enum
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typedef struct SDL_Window SDL_Window;
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/**
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* \brief The flags on a window
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* The flags on a window
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*
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* \sa SDL_GetWindowFlags()
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*/
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@@ -155,7 +155,7 @@ typedef enum
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} SDL_WindowFlags;
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/**
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* \brief Used to indicate that you don't care what the window position is.
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* Used to indicate that you don't care what the window position is.
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*/
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#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
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#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
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@@ -164,7 +164,7 @@ typedef enum
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(((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
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/**
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* \brief Used to indicate that the window position should be centered.
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* Used to indicate that the window position should be centered.
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*/
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#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
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#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
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@@ -173,7 +173,7 @@ typedef enum
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(((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
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/**
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* \brief Window flash operation
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* Window flash operation
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*/
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typedef enum
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{
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@@ -183,12 +183,12 @@ typedef enum
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} SDL_FlashOperation;
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/**
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* \brief An opaque handle to an OpenGL context.
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* An opaque handle to an OpenGL context.
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*/
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typedef void *SDL_GLContext;
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/**
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* \brief Opaque EGL types.
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* Opaque EGL types.
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*/
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typedef void *SDL_EGLDisplay;
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typedef void *SDL_EGLConfig;
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@@ -197,13 +197,13 @@ typedef intptr_t SDL_EGLAttrib;
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typedef int SDL_EGLint;
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/**
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* \brief EGL attribute initialization callback types.
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* EGL attribute initialization callback types.
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*/
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typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void);
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typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void);
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/**
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* \brief OpenGL configuration attributes
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* OpenGL configuration attributes
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*/
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typedef enum
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{
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