Account for indexed formats when matching texture formats
Fixes https://github.com/libsdl-org/SDL/issues/14569
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@@ -1476,11 +1476,13 @@ static SDL_PixelFormat GetClosestSupportedFormat(SDL_Renderer *renderer, SDL_Pix
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}
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}
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} else {
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} else {
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bool hasAlpha = SDL_ISPIXELFORMAT_ALPHA(format);
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bool hasAlpha = SDL_ISPIXELFORMAT_ALPHA(format);
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bool isIndexed = SDL_ISPIXELFORMAT_INDEXED(format);
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// We just want to match the first format that has the same channels
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// We just want to match the first format that has the same channels
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for (i = 0; i < renderer->num_texture_formats; ++i) {
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for (i = 0; i < renderer->num_texture_formats; ++i) {
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if (!SDL_ISPIXELFORMAT_FOURCC(renderer->texture_formats[i]) &&
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if (!SDL_ISPIXELFORMAT_FOURCC(renderer->texture_formats[i]) &&
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SDL_ISPIXELFORMAT_ALPHA(renderer->texture_formats[i]) == hasAlpha) {
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SDL_ISPIXELFORMAT_ALPHA(renderer->texture_formats[i]) == hasAlpha &&
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SDL_ISPIXELFORMAT_INDEXED(renderer->texture_formats[i]) == isIndexed) {
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return renderer->texture_formats[i];
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return renderer->texture_formats[i];
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}
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}
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}
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}
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