Updated SDL high DPI support
We have gotten feedback that abstracting the coordinate system based on the display scale is unexpected and it is difficult to adapt existing applications to the proposed API. The new approach is to provide the coordinate systems that people expect, but provide additional information that will help applications properly handle high DPI situations. The concepts needed for high DPI support are documented in README-highdpi.md. An example of automatically adapting the content to display scale changes can be found in SDL_test_common.c, where auto_scale_content is checked. Also, the SDL_WINDOW_ALLOW_HIGHDPI window flag has been replaced by the SDL_HINT_VIDEO_ENABLE_HIGH_PIXEL_DENSITY hint. Fixes https://github.com/libsdl-org/SDL/issues/7709
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@@ -1085,9 +1085,9 @@ The SDL_WINDOWPOS_UNDEFINED_DISPLAY() and SDL_WINDOWPOS_CENTERED_DISPLAY() macro
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The SDL_WINDOW_SHOWN flag has been removed. Windows are shown by default and can be created hidden by using the SDL_WINDOW_HIDDEN flag.
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The SDL_WINDOW_ALLOW_HIGHDPI flag has been removed. Windows are automatically high DPI aware and their coordinates are in screen space, which may differ from physical pixels on displays using display scaling.
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The SDL_WINDOW_ALLOW_HIGHDPI flag has been replaced by the SDL_HINT_VIDEO_ENABLE_HIGH_PIXEL_DENSITY hint, which is enabled by default.
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SDL_DisplayMode now includes the pixel size, the screen size and the relationship between the two. For example, a 4K display at 200% scale could have a pixel size of 3840x2160, a screen size of 1920x1080, and a display scale of 2.0.
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SDL_DisplayMode now includes the pixel density which can be greater than 1.0 for display modes that have a higher pixel size than the mode size. You should use SDL_GetWindowSizeInPixels() to get the actual pixel size of the window back buffer.
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The refresh rate in SDL_DisplayMode is now a float.
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@@ -1100,8 +1100,8 @@ Rather than iterating over display modes using an index, there is a new function
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if (modes) {
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for (i = 0; i < num_modes; ++i) {
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SDL_DisplayMode *mode = modes[i];
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SDL_Log("Display %" SDL_PRIu32 " mode %d: %dx%d@%gHz, %d%% scale\n",
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display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
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SDL_Log("Display %" SDL_PRIu32 " mode %d: %dx%d@%gx %gHz\n",
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display, i, mode->w, mode->h, mode->pixel_density, mode->refresh_rate);
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}
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SDL_free(modes);
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}
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