Added SDL_SetWindowAspectRatio() and SDL_GetWindowAspectRatio()

Fixes https://github.com/libsdl-org/SDL/issues/1573
This commit is contained in:
Sam Lantinga
2024-05-27 15:23:04 -07:00
parent aacafd6233
commit c74886ab00
15 changed files with 364 additions and 36 deletions

View File

@@ -453,6 +453,7 @@ SDL3_0.0.0 {
SDL_GetUserFolder;
SDL_GetVersion;
SDL_GetVideoDriver;
SDL_GetWindowAspectRatio;
SDL_GetWindowBordersSize;
SDL_GetWindowDisplayScale;
SDL_GetWindowFlags;
@@ -748,6 +749,7 @@ SDL3_0.0.0 {
SDL_SetTextureScaleMode;
SDL_SetThreadPriority;
SDL_SetWindowAlwaysOnTop;
SDL_SetWindowAspectRatio;
SDL_SetWindowBordered;
SDL_SetWindowFocusable;
SDL_SetWindowFullscreen;

View File

@@ -478,6 +478,7 @@
#define SDL_GetUserFolder SDL_GetUserFolder_REAL
#define SDL_GetVersion SDL_GetVersion_REAL
#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL
#define SDL_GetWindowAspectRatio SDL_GetWindowAspectRatio_REAL
#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
#define SDL_GetWindowDisplayScale SDL_GetWindowDisplayScale_REAL
#define SDL_GetWindowFlags SDL_GetWindowFlags_REAL
@@ -773,6 +774,7 @@
#define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL
#define SDL_SetThreadPriority SDL_SetThreadPriority_REAL
#define SDL_SetWindowAlwaysOnTop SDL_SetWindowAlwaysOnTop_REAL
#define SDL_SetWindowAspectRatio SDL_SetWindowAspectRatio_REAL
#define SDL_SetWindowBordered SDL_SetWindowBordered_REAL
#define SDL_SetWindowFocusable SDL_SetWindowFocusable_REAL
#define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL

View File

@@ -498,6 +498,7 @@ SDL_DYNAPI_PROC(SDL_Finger**,SDL_GetTouchFingers,(SDL_TouchID a, int *b),(a,b),r
SDL_DYNAPI_PROC(char*,SDL_GetUserFolder,(SDL_Folder a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetVersion,(void),(),return)
SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowAspectRatio,(SDL_Window *a, float *b, float *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(float,SDL_GetWindowDisplayScale,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_WindowFlags,SDL_GetWindowFlags,(SDL_Window *a),(a),return)
@@ -783,6 +784,7 @@ SDL_DYNAPI_PROC(int,SDL_SetTextureColorModFloat,(SDL_Texture *a, float b, float
SDL_DYNAPI_PROC(int,SDL_SetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetThreadPriority,(SDL_ThreadPriority a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowAlwaysOnTop,(SDL_Window *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowAspectRatio,(SDL_Window *a, float b, float c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowBordered,(SDL_Window *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowFocusable,(SDL_Window *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreen,(SDL_Window *a, SDL_bool b),(a,b),return)