More fix warnings about static function and prototype
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@@ -262,7 +262,7 @@ link_program(struct shader_data *data)
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/* 3D data. Vertex range -0.5..0.5 in all axes.
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* Z -0.5 is near, 0.5 is far. */
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const float g_vertices[] = {
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static const float g_vertices[] = {
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/* Front face. */
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/* Bottom left */
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-0.5,
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@@ -391,7 +391,7 @@ const float g_vertices[] = {
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0.5,
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};
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const float g_colors[] = {
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static const float g_colors[] = {
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/* Front face */
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/* Bottom left */
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1.0, 0.0, 0.0, /* red */
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@@ -448,7 +448,7 @@ const float g_colors[] = {
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1.0, 0.0, 1.0, /* magenta */
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};
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const char *g_shader_vert_src =
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static const char *g_shader_vert_src =
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" attribute vec4 av4position; "
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" attribute vec3 av3color; "
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" uniform mat4 mvp; "
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@@ -458,7 +458,7 @@ const char *g_shader_vert_src =
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" gl_Position = mvp * av4position; "
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" } ";
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const char *g_shader_frag_src =
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static const char *g_shader_frag_src =
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" precision lowp float; "
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" varying vec3 vv3color; "
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" void main() { "
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@@ -519,10 +519,10 @@ Render(unsigned int width, unsigned int height, shader_data *data)
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GL_CHECK(ctx.glDrawArrays(GL_TRIANGLES, 0, 36));
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}
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int done;
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Uint32 frames;
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shader_data *datas;
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thread_data *threads;
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static int done;
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static Uint32 frames;
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static shader_data *datas;
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static thread_data *threads;
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static void
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render_window(int index)
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@@ -560,7 +560,7 @@ render_thread_fn(void *render_ctx)
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}
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static void
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loop_threaded()
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loop_threaded(void)
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{
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SDL_Event event;
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int i;
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@@ -589,7 +589,7 @@ loop_threaded()
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#endif
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static void
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loop()
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loop(void)
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{
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SDL_Event event;
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int i;
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