Renamed testgamepad to testcontroller
The program does more than just test gamepads, and will eventually map them as well.
This commit is contained in:
@@ -36,7 +36,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite", "tests\testspr
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamepad", "tests\testgamepad\testgamepad.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testcontroller", "tests\testcontroller\testcontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles2\testgles2.vcxproj", "{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}"
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EndProject
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@@ -20,7 +20,7 @@
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08305}</ProjectGuid>
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<RootNamespace>testgamepad</RootNamespace>
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<RootNamespace>testcontroller</RootNamespace>
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<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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@@ -89,7 +89,7 @@
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>Win32</TargetEnvironment>
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<TypeLibraryName>.\Release/testgamepad.tlb</TypeLibraryName>
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<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@@ -112,7 +112,7 @@
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>X64</TargetEnvironment>
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<TypeLibraryName>.\Release/testgamepad.tlb</TypeLibraryName>
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<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@@ -135,7 +135,7 @@
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>Win32</TargetEnvironment>
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<TypeLibraryName>.\Debug/testgamepad.tlb</TypeLibraryName>
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<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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@@ -161,7 +161,7 @@
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>X64</TargetEnvironment>
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<TypeLibraryName>.\Debug/testgamepad.tlb</TypeLibraryName>
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<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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@@ -197,10 +197,10 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\test\gamepadutils.c" />
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<ClCompile Include="..\..\..\test\testgamepad.c" />
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<ClCompile Include="..\..\..\test\testcontroller.c" />
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<ClCompile Include="..\..\..\test\testutils.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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