Renamed testgamepad to testcontroller

The program does more than just test gamepads, and will eventually map them as well.
This commit is contained in:
Sam Lantinga
2023-07-11 14:21:35 -07:00
parent d2d26c7b1e
commit ca492dff18
11 changed files with 37 additions and 37 deletions

View File

@@ -209,7 +209,7 @@ if(SDL3_TESTS_SUBPROJECT)
endif()
add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c)
add_sdl_test_executable(testgamepad TESTUTILS SOURCES testgamepad.c gamepadutils.c)
add_sdl_test_executable(testcontroller TESTUTILS SOURCES testcontroller.c gamepadutils.c)
add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c)
add_sdl_test_executable(testgl SOURCES testgl.c)
add_sdl_test_executable(testgles SOURCES testgles.c)

View File

@@ -10,7 +10,7 @@
freely.
*/
/* Simple program to test the SDL gamepad routines */
/* Simple program to test the SDL controller routines */
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
@@ -46,7 +46,7 @@ static const char *power_level_strings[] = {
};
SDL_COMPILE_TIME_ASSERT(power_level_strings, SDL_arraysize(power_level_strings) == SDL_JOYSTICK_POWER_MAX + 1);
typedef struct
typedef struct
{
SDL_JoystickID id;
SDL_Joystick *joystick;
@@ -931,7 +931,7 @@ int main(int argc, char *argv[])
}
screen_width = (int)SDL_ceilf(SCREEN_WIDTH * content_scale);
screen_height = (int)SDL_ceilf(SCREEN_HEIGHT * content_scale);
window = SDL_CreateWindow("Gamepad Test", screen_width, screen_height, 0);
window = SDL_CreateWindow("SDL Controller Test", screen_width, screen_height, 0);
if (window == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
return 2;