Updated structure and field names for consistency

Type names are camel case and field names are snake case except for fields ending in id, which are capitalized.

Fixes https://github.com/libsdl-org/SDL/issues/6955
This commit is contained in:
Sam Lantinga
2024-02-11 08:03:26 -08:00
parent 6f87973b9c
commit cacac6cc34
74 changed files with 499 additions and 366 deletions

View File

@@ -356,8 +356,8 @@ typedef struct SDL_MouseWheelEvent
float x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
float y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
float mouseX; /**< X coordinate, relative to window */
float mouseY; /**< Y coordinate, relative to window */
float mouse_x; /**< X coordinate, relative to window */
float mouse_y; /**< Y coordinate, relative to window */
} SDL_MouseWheelEvent;
/**
@@ -535,8 +535,8 @@ typedef struct SDL_TouchFingerEvent
Uint32 type; /**< ::SDL_EVENT_FINGER_MOTION or ::SDL_EVENT_FINGER_DOWN or ::SDL_EVENT_FINGER_UP */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_TouchID touchId; /**< The touch device id */
SDL_FingerID fingerId;
SDL_TouchID touchID; /**< The touch device id */
SDL_FingerID fingerID;
float x; /**< Normalized in the range 0...1 */
float y; /**< Normalized in the range 0...1 */
float dx; /**< Normalized in the range -1...1 */