Added SDL_PROP_DISPLAY_HDR_WHITE_LEVEL_FLOAT

This commit is contained in:
Sam Lantinga
2024-02-16 17:36:11 -08:00
parent 631b05b211
commit cb38649490
7 changed files with 64 additions and 31 deletions

View File

@@ -50,8 +50,8 @@ static SDL_bool HDR_enabled = SDL_FALSE;
static float SDR_white_level = SDR_DISPLAY_WHITE_LEVEL;
static float SDR_color_scale = 1.0f;
static SDL_FRect SDR_calibration_rect;
static float HDR_white_level = DEFAULT_HDR_WHITE_LEVEL;
static float HDR_color_scale = DEFAULT_HDR_WHITE_LEVEL / SDR_DISPLAY_WHITE_LEVEL;
static float HDR_white_level = SDR_DISPLAY_WHITE_LEVEL;
static float HDR_color_scale = 1.0f;
static SDL_FRect HDR_calibration_rect;
enum
@@ -77,7 +77,10 @@ static float GetDisplaySDRWhiteLevel(void)
{
SDL_PropertiesID props;
HDR_enabled = SDL_FALSE;
if (!HDR_enabled) {
/* HDR is not enabled, use the SDR white level */
return SDR_DISPLAY_WHITE_LEVEL;
}
props = SDL_GetRendererProperties(renderer);
if (SDL_GetNumberProperty(props, SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB) != SDL_COLORSPACE_SCRGB) {
@@ -86,13 +89,6 @@ static float GetDisplaySDRWhiteLevel(void)
}
props = SDL_GetDisplayProperties(SDL_GetDisplayForWindow(window));
if (!SDL_GetBooleanProperty(props, SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN, SDL_FALSE)) {
/* HDR is not enabled on the display */
return SDR_DISPLAY_WHITE_LEVEL;
}
HDR_enabled = SDL_TRUE;
return SDL_GetFloatProperty(props, SDL_PROP_DISPLAY_SDR_WHITE_LEVEL_FLOAT, DEFAULT_SDR_WHITE_LEVEL);
}
@@ -108,9 +104,23 @@ static void SetSDRWhiteLevel(float value)
SDL_SetRenderColorScale(renderer, SDR_color_scale);
}
static void UpdateSDRWhiteLevel(void)
static float GetDisplayHDRWhiteLevel(void)
{
SetSDRWhiteLevel(GetDisplaySDRWhiteLevel());
SDL_PropertiesID props;
if (!HDR_enabled) {
/* HDR is not enabled, use the SDR white level */
return SDR_DISPLAY_WHITE_LEVEL;
}
props = SDL_GetRendererProperties(renderer);
if (SDL_GetNumberProperty(props, SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB) != SDL_COLORSPACE_SCRGB) {
/* We're not displaying in HDR, use the SDR white level */
return SDR_DISPLAY_WHITE_LEVEL;
}
props = SDL_GetDisplayProperties(SDL_GetDisplayForWindow(window));
return SDL_GetFloatProperty(props, SDL_PROP_DISPLAY_HDR_WHITE_LEVEL_FLOAT, DEFAULT_HDR_WHITE_LEVEL);
}
static void SetHDRWhiteLevel(float value)
@@ -124,6 +134,26 @@ static void SetHDRWhiteLevel(float value)
HDR_color_scale = HDR_white_level / SDR_DISPLAY_WHITE_LEVEL;
}
static void UpdateHDRState(void)
{
SDL_PropertiesID props;
props = SDL_GetDisplayProperties(SDL_GetDisplayForWindow(window));
HDR_enabled = SDL_GetBooleanProperty(props, SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN, SDL_FALSE);
SetHDRWhiteLevel(GetDisplayHDRWhiteLevel());
SetSDRWhiteLevel(GetDisplaySDRWhiteLevel());
SDL_Log("HDR %s\n", HDR_enabled ? "enabled" : "disabled");
if (HDR_enabled) {
props = SDL_GetRendererProperties(renderer);
if (SDL_GetNumberProperty(props, SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB) != SDL_COLORSPACE_SCRGB) {
SDL_Log("Run with --colorspace scRGB to display HDR colors\n");
}
}
}
static void CreateRenderer(void)
{
SDL_PropertiesID props;
@@ -144,9 +174,7 @@ static void CreateRenderer(void)
SDL_Log("Created renderer %s\n", info.name);
renderer_name = info.name;
UpdateSDRWhiteLevel();
SDL_Log("HDR is %s\n", HDR_enabled ? "enabled" : "disabled");
UpdateHDRState();
}
static void NextRenderer( void )
@@ -661,7 +689,7 @@ static void RenderHDRCalibration(void)
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_SetRenderColorScale(renderer, MAXIMUM_HDR_WHITE_LEVEL / SDR_DISPLAY_WHITE_LEVEL);
SDL_RenderFillRect(renderer, &HDR_calibration_rect);
SDL_SetRenderColorScale(renderer, HDR_color_scale);
SDL_SetRenderColorScale(renderer, HDR_color_scale * 0.90f);
rect = HDR_calibration_rect;
rect.h -= 4.0f;
rect.w = 60.0f;
@@ -747,8 +775,7 @@ static void loop(void)
OnMouseHeld(event.button.x, event.button.y);
}
} else if (event.type == SDL_EVENT_DISPLAY_HDR_STATE_CHANGED) {
SDL_Log("HDR %s\n", event.display.data1 ? "enabled" : "disabled");
UpdateSDRWhiteLevel();
UpdateHDRState();
} else if (event.type == SDL_EVENT_QUIT) {
done = 1;
}