Use Apple's nomenclature for macOS and iOS

Fixes https://github.com/libsdl-org/SDL/issues/6621
This commit is contained in:
Sam Lantinga
2022-11-25 16:00:06 -08:00
parent 5fb3eb9475
commit cc1f9eb983
83 changed files with 291 additions and 296 deletions

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@@ -1,6 +1,6 @@
Title SDL 3.0.0
Version 1
Description SDL Library for Mac OS X (http://www.libsdl.org)
Description SDL Library for macOS (http://www.libsdl.org)
DefaultLocation /Library/Frameworks
Diskname (null)
DeleteWarning

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@@ -9,7 +9,7 @@ This library is distributed under the terms of the zlib license:
http://zlib.net/zlib_license.html
This packages contains the SDL framework for OS X.
This packages contains the SDL framework for macOS.
Conforming with Apple guidelines, this framework
contains both the SDL runtime component and development header files.
@@ -35,10 +35,10 @@ https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search
Additional References:
- Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are
- Screencast tutorials for getting started with OpenSceneGraph/macOS are
available at:
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
Though these are OpenSceneGraph centric, the same exact concepts apply to
SDL, thus the videos are recommended for everybody getting started with
developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
developing on macOS. (You can skim over the PlugIns stuff since SDL
doesn't have any PlugIns to worry about.)