Use Apple's nomenclature for macOS and iOS
Fixes https://github.com/libsdl-org/SDL/issues/6621
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@@ -1,6 +1,6 @@
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Title SDL 3.0.0
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Version 1
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Description SDL Library for Mac OS X (http://www.libsdl.org)
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Description SDL Library for macOS (http://www.libsdl.org)
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DefaultLocation /Library/Frameworks
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Diskname (null)
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DeleteWarning
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@@ -9,7 +9,7 @@ This library is distributed under the terms of the zlib license:
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http://zlib.net/zlib_license.html
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This packages contains the SDL framework for OS X.
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This packages contains the SDL framework for macOS.
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Conforming with Apple guidelines, this framework
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contains both the SDL runtime component and development header files.
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@@ -35,10 +35,10 @@ https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search
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Additional References:
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- Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are
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- Screencast tutorials for getting started with OpenSceneGraph/macOS are
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available at:
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http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
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Though these are OpenSceneGraph centric, the same exact concepts apply to
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SDL, thus the videos are recommended for everybody getting started with
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developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
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developing on macOS. (You can skim over the PlugIns stuff since SDL
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doesn't have any PlugIns to worry about.)
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