Allow opening asset paths starting with "./"
Fixes https://github.com/libsdl-org/SDL/issues/13933
This commit is contained in:
@@ -1873,6 +1873,17 @@ static void Internal_Android_Destroy_AssetManager(void)
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}
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static const char *GetAssetPath(const char *path)
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{
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if (path && path[0] == '.' && path[1] == '/') {
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path += 2;
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while (*path == '/') {
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++path;
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}
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}
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return path;
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}
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bool Android_JNI_FileOpen(void **puserdata, const char *fileName, const char *mode)
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bool Android_JNI_FileOpen(void **puserdata, const char *fileName, const char *mode)
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{
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{
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SDL_assert(puserdata != NULL);
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SDL_assert(puserdata != NULL);
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@@ -1882,11 +1893,12 @@ bool Android_JNI_FileOpen(void **puserdata, const char *fileName, const char *mo
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if (!asset_manager) {
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if (!asset_manager) {
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Internal_Android_Create_AssetManager();
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Internal_Android_Create_AssetManager();
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}
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if (!asset_manager) {
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if (!asset_manager) {
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return SDL_SetError("Couldn't create asset manager");
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return SDL_SetError("Couldn't create asset manager");
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}
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}
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}
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fileName = GetAssetPath(fileName);
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asset = AAssetManager_open(asset_manager, fileName, AASSET_MODE_UNKNOWN);
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asset = AAssetManager_open(asset_manager, fileName, AASSET_MODE_UNKNOWN);
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if (!asset) {
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if (!asset) {
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@@ -1944,6 +1956,8 @@ bool Android_JNI_EnumerateAssetDirectory(const char *path, SDL_EnumerateDirector
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}
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}
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}
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}
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path = GetAssetPath(path);
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AAssetDir *adir = AAssetManager_openDir(asset_manager, path);
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AAssetDir *adir = AAssetManager_openDir(asset_manager, path);
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if (!adir) {
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if (!adir) {
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return SDL_SetError("AAssetManager_openDir failed");
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return SDL_SetError("AAssetManager_openDir failed");
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@@ -1969,6 +1983,8 @@ bool Android_JNI_GetAssetPathInfo(const char *path, SDL_PathInfo *info)
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}
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}
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}
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}
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path = GetAssetPath(path);
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// this is sort of messy, but there isn't a stat()-like interface to the Assets.
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// this is sort of messy, but there isn't a stat()-like interface to the Assets.
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AAsset *aasset = AAssetManager_open(asset_manager, path, AASSET_MODE_UNKNOWN);
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AAsset *aasset = AAssetManager_open(asset_manager, path, AASSET_MODE_UNKNOWN);
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if (aasset) { // it's a file!
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if (aasset) { // it's a file!
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