Bumped deployment requirements for Apple platforms
We require at least Xcode 12.2 and macOS SDK 11 to build. We support deploying to macOS 10.13, iOS 11.0, and tvOS 11.0. This cleans up the code significantly
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@@ -13,7 +13,7 @@ To build SDL using the command line, use the CMake build script:
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```bash
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mkdir build
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cd build
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cmake .. -DCMAKE_OSX_DEPLOYMENT_TARGET=10.11
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cmake .. -DCMAKE_OSX_DEPLOYMENT_TARGET=10.13
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cmake --build .
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sudo cmake --install .
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```
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@@ -25,15 +25,12 @@ You can also build SDL as a Universal library (a single binary for both
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```bash
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mkdir build
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cd build
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cmake .. "-DCMAKE_OSX_ARCHITECTURES=arm64;x86_64" -DCMAKE_OSX_DEPLOYMENT_TARGET=10.11
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cmake .. "-DCMAKE_OSX_ARCHITECTURES=arm64;x86_64" -DCMAKE_OSX_DEPLOYMENT_TARGET=10.13
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cmake --build .
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sudo cmake --install .
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```
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Please note that building SDL requires at least Xcode 12.2 and the 11.0 SDK.
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PowerPC support for macOS has been officially dropped as of SDL 2.0.2.
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32-bit Intel and macOS 10.8 runtime support has been officially dropped as
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of SDL 2.24.0.
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Please note that building SDL requires at least Xcode 12.2 and the macOS 11.0 SDK.
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To use the library once it's built, you essential have two possibilities:
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use the traditional autoconf/automake/make method, or use Xcode.
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