Use SDL_WindowFlags in public headers
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@@ -786,7 +786,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
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* \sa SDL_CreateWindowWithProperties
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* \sa SDL_DestroyWindow
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*/
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extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int w, int h, Uint32 flags);
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extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags);
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/**
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* Create a child popup window of the specified parent window.
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@@ -841,7 +841,7 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int w, i
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* \sa SDL_DestroyWindow
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* \sa SDL_GetWindowParent
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*/
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extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, Uint32 flags);
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extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags);
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/**
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* Create a window with the specified properties.
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@@ -1180,7 +1180,7 @@ extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *win
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* \sa SDL_SetWindowGrab
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* \sa SDL_ShowWindow
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window *window);
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extern DECLSPEC SDL_WindowFlags SDLCALL SDL_GetWindowFlags(SDL_Window *window);
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/**
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* Set the title of a window.
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