Fix minor typos in headers.
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@@ -1255,7 +1255,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplySurfaceAlpha(SDL_Surface *surfac
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* This function handles all surface formats, and ignores any clip rectangle.
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*
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* If the surface is YUV, the color is assumed to be in the sRGB colorspace,
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* otherwise the color is assumed to be in the colorspace of the suface.
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* otherwise the color is assumed to be in the colorspace of the surface.
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*
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* \param surface the SDL_Surface to clear.
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* \param r the red component of the pixel, normally in the range 0-1.
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