Fix minor typos in headers.

This commit is contained in:
Frank Praznik
2025-12-17 12:56:04 -05:00
parent 63636c8403
commit d028d8bc3b
4 changed files with 4 additions and 4 deletions

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@@ -48,7 +48,7 @@
* by default to SDLK_0...SDLK_9 on AZERTY layouts. * by default to SDLK_0...SDLK_9 on AZERTY layouts.
* *
* Keys with the `SDLK_EXTENDED_MASK` bit set do not map to a scancode or * Keys with the `SDLK_EXTENDED_MASK` bit set do not map to a scancode or
* unicode code point. * Unicode code point.
* *
* Many common keycodes are listed below, but this list is not exhaustive. * Many common keycodes are listed below, but this list is not exhaustive.
* *

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@@ -731,7 +731,7 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
* You do not have to call SDL_DestroyCursor() on the return value, but it is * You do not have to call SDL_DestroyCursor() on the return value, but it is
* safe to do so. * safe to do so.
* *
* \returns the default cursor on success or NULL on failuree; call * \returns the default cursor on success or NULL on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \threadsafety This function should only be called on the main thread. * \threadsafety This function should only be called on the main thread.

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@@ -1255,7 +1255,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplySurfaceAlpha(SDL_Surface *surfac
* This function handles all surface formats, and ignores any clip rectangle. * This function handles all surface formats, and ignores any clip rectangle.
* *
* If the surface is YUV, the color is assumed to be in the sRGB colorspace, * If the surface is YUV, the color is assumed to be in the sRGB colorspace,
* otherwise the color is assumed to be in the colorspace of the suface. * otherwise the color is assumed to be in the colorspace of the surface.
* *
* \param surface the SDL_Surface to clear. * \param surface the SDL_Surface to clear.
* \param r the red component of the pixel, normally in the range 0-1. * \param r the red component of the pixel, normally in the range 0-1.

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@@ -1881,7 +1881,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, i
* notches, TV overscan, etc. This function provides the area of the window * notches, TV overscan, etc. This function provides the area of the window
* which is safe to have interactable content. You should continue rendering * which is safe to have interactable content. You should continue rendering
* into the rest of the window, but it should not contain visually important * into the rest of the window, but it should not contain visually important
* or interactible content. * or interactable content.
* *
* \param window the window to query. * \param window the window to query.
* \param rect a pointer filled in with the client area that is safe for * \param rect a pointer filled in with the client area that is safe for