Sync SDL3 wiki -> header

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SDL Wiki Bot
2025-01-09 06:38:16 +00:00
parent 3f7f632e14
commit d2090d1c80

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@@ -1578,7 +1578,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *str
extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream); extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream);
/** /**
* Use this function to query if an audio device associated with a stream is paused. * Use this function to query if an audio device associated with a stream is
* paused.
* *
* Unlike in SDL2, audio devices start in an _unpaused_ state, since an app * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app
* has to bind a stream before any audio will flow. * has to bind a stream before any audio will flow.
@@ -1588,7 +1589,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioStreamDevice(SDL_AudioStream *st
* *
* \threadsafety It is safe to call this function from any thread. * \threadsafety It is safe to call this function from any thread.
* *
* \since This function is available since SDL 3.1.3. * \since This function is available since SDL 3.2.0.
* *
* \sa SDL_PauseAudioStreamDevice * \sa SDL_PauseAudioStreamDevice
* \sa SDL_ResumeAudioStreamDevice * \sa SDL_ResumeAudioStreamDevice