use SDL's functions version inplace of libc version
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@@ -163,8 +163,8 @@ process_shader(GLuint *shader, const char * source, GLint shader_type)
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}
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/* Notes on a_angle:
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* It is a vector containing sin and cos for rotation matrix
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* To get correct rotation for most cases when a_angle is disabled cos
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* It is a vector containing sine and cosine for rotation matrix
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* To get correct rotation for most cases when a_angle is disabled SDL_cos
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value is decremented by 1.0 to get proper output with 0.0 which is
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default value
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*/
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