use SDL's functions version inplace of libc version

This commit is contained in:
Sylvain
2021-11-21 22:30:48 +01:00
committed by Sam Lantinga
parent 35b7ce1893
commit d31251b014
46 changed files with 114 additions and 124 deletions

View File

@@ -163,8 +163,8 @@ process_shader(GLuint *shader, const char * source, GLint shader_type)
}
/* Notes on a_angle:
* It is a vector containing sin and cos for rotation matrix
* To get correct rotation for most cases when a_angle is disabled cos
* It is a vector containing sine and cosine for rotation matrix
* To get correct rotation for most cases when a_angle is disabled SDL_cos
value is decremented by 1.0 to get proper output with 0.0 which is
default value
*/