Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!)
XINPUT_STATE_EX isn't actually a thing, we can just use the normal XINPUT_STATE Fixes https://github.com/libsdl-org/SDL/issues/2797 (cherry picked from commit e8f4045d0bccacbf8f4b716d0dde17140e9f2cc4)
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@@ -242,9 +242,6 @@
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#cmakedefine HAVE_ROAPI_H @HAVE_ROAPI_H@
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#cmakedefine HAVE_SHELLSCALINGAPI_H @HAVE_SHELLSCALINGAPI_H@
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#cmakedefine HAVE_XINPUT_GAMEPAD_EX @HAVE_XINPUT_GAMEPAD_EX@
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#cmakedefine HAVE_XINPUT_STATE_EX @HAVE_XINPUT_STATE_EX@
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#cmakedefine USE_POSIX_SPAWN @USE_POSIX_SPAWN@
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/* SDL internal assertion support */
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