Fixed HDR video content being too bright on Apple platforms
This probably isn't the exact formula that we need, but it's much closer to correct.
This commit is contained in:
@@ -800,6 +800,9 @@ static SDL_bool GetTextureForVideoToolboxFrame(AVFrame *frame, SDL_Texture **tex
|
|||||||
video_white_level = DEFAULT_HDR_WHITE_LEVEL;
|
video_white_level = DEFAULT_HDR_WHITE_LEVEL;
|
||||||
}
|
}
|
||||||
SDL_SetRenderColorScale(renderer, SDR_white_level / video_white_level);
|
SDL_SetRenderColorScale(renderer, SDR_white_level / video_white_level);
|
||||||
|
} else if (HDR_display) {
|
||||||
|
/* Apple platforms already scale up the brightness of content so we need to scale it down by the same amount for HDR video */
|
||||||
|
SDL_SetRenderColorScale(renderer, SDR_white_level / DEFAULT_SDR_WHITE_LEVEL);
|
||||||
} else {
|
} else {
|
||||||
SDL_SetRenderColorScale(renderer, 1.0f);
|
SDL_SetRenderColorScale(renderer, 1.0f);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user