Clarify that the SDL_GetStringRule means that SDL will automatically free the memory later.
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@@ -949,7 +949,7 @@ extern SDL_DECLSPEC SDL_HapticID *SDLCALL SDL_GetHaptics(int *count);
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*
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* This can be called before any haptic devices are opened.
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*
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* The returned string follows the SDL_GetStringRule.
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* The returned string follows the SDL_GetStringRule, and will be automatically freed later.
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*
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* \param instance_id the haptic device instance ID.
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* \returns the name of the selected haptic device. If no name can be found,
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@@ -1014,7 +1014,7 @@ extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticID(SDL_Haptic *haptic);
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/**
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* Get the implementation dependent name of a haptic device.
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*
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* The returned string follows the SDL_GetStringRule.
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* The returned string follows the SDL_GetStringRule, and will be automatically freed later.
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*
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* \param haptic the SDL_Haptic obtained from SDL_OpenJoystick().
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* \returns the name of the selected haptic device. If no name can be found,
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