Clarify that the SDL_GetStringRule means that SDL will automatically free the memory later.
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@@ -152,7 +152,7 @@ extern SDL_DECLSPEC SDL_MouseID *SDLCALL SDL_GetMice(int *count);
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*
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* This function returns "" if the mouse doesn't have a name.
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*
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* The returned string follows the SDL_GetStringRule.
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* The returned string follows the SDL_GetStringRule, and will be automatically freed later.
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*
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* \param instance_id the mouse instance ID.
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* \returns the name of the selected mouse, or NULL on failure; call
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