Clarify that the SDL_GetStringRule means that SDL will automatically free the memory later.
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@@ -349,7 +349,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
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* "x11" or "windows". These never have Unicode characters, and are not meant
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* to be proper names.
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*
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* The returned string follows the SDL_GetStringRule.
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* The returned string follows the SDL_GetStringRule, and will be automatically freed later.
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*
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* \param index the index of a video driver.
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* \returns the name of the video driver with the given **index**.
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@@ -367,7 +367,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
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* "x11" or "windows". These never have Unicode characters, and are not meant
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* to be proper names.
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*
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* The returned string follows the SDL_GetStringRule.
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* The returned string follows the SDL_GetStringRule, and will be automatically freed later.
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*
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* \returns the name of the current video driver or NULL if no driver has been
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* initialized.
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@@ -445,7 +445,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_Displa
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/**
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* Get the name of a display in UTF-8 encoding.
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*
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* The returned string follows the SDL_GetStringRule.
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* The returned string follows the SDL_GetStringRule, and will be automatically freed later.
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*
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* \param displayID the instance ID of the display to query.
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* \returns the name of a display or NULL on failure; call SDL_GetError() for
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@@ -1304,7 +1304,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetWindowTitle(SDL_Window *window, const cha
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/**
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* Get the title of a window.
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*
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* The returned string follows the SDL_GetStringRule.
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* The returned string follows the SDL_GetStringRule, and will be automatically freed later.
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*
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* \param window the window to query.
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* \returns the title of the window in UTF-8 format or "" if there is no
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