Use consistent style for pointer declarations and casts
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@@ -56,7 +56,7 @@ static bool EMSCRIPTENAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buf
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}
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for (var j = 0; j < $1; ++j) {
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channelData[j] = HEAPF32[buf + (j*numChannels + c)];
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channelData[j] = HEAPF32[buf + (j * numChannels + c)];
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}
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}
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}, buffer, buffer_size / framelen);
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