Pointer as bool (libsdl-org#7214)
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@@ -1000,7 +1000,7 @@ int main(int argc, char *argv[])
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/* Create the sprite */
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sprite = CreateTexture(renderer, icon_bmp, icon_bmp_len, &sprite_w, &sprite_h);
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if (sprite == NULL) {
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if (!sprite) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture (%s)", SDL_GetError());
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return_code = 3;
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goto quit;
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@@ -1009,7 +1009,7 @@ int main(int argc, char *argv[])
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/* Allocate memory for the sprite info */
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positions = (SDL_FRect *)SDL_malloc(num_sprites * sizeof(*positions));
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velocities = (SDL_FRect *)SDL_malloc(num_sprites * sizeof(*velocities));
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if (positions == NULL || velocities == NULL) {
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if (!positions || !velocities) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
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return_code = 3;
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goto quit;
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