SDL_test: use SDLCALL calling convention
This is needed when using a pre-built static SDL3_test library.
This commit is contained in:
committed by
Anonymous Maarten
parent
379aea5c2d
commit
db96ddca34
@@ -40,7 +40,7 @@ Uint32 getRandomUint32() {
|
||||
/*
|
||||
* Resets PRNG state to initialize tests using PRNG
|
||||
*/
|
||||
void blitSetUp(void **arg) {
|
||||
void SDLCALL blitSetUp(void **arg) {
|
||||
rngState[0] = 1;
|
||||
rngState[1] = 2;
|
||||
}
|
||||
@@ -96,7 +96,7 @@ Uint32 hashSurfacePixels(SDL_Surface * surface) {
|
||||
* Tests rendering a rainbow gradient background onto a blank surface, then rendering a sprite with complex geometry and
|
||||
* transparency on top of said surface, and comparing the result to known accurate renders with a hash.
|
||||
*/
|
||||
int blit_testExampleApplicationRender(void *arg) {
|
||||
static int SDLCALL blit_testExampleApplicationRender(void *arg) {
|
||||
const int width = 32;
|
||||
const int height = 32;
|
||||
const Uint32 correct_hash = 0xe345d7a7;
|
||||
@@ -123,7 +123,7 @@ int blit_testExampleApplicationRender(void *arg) {
|
||||
* different source and destination pixel formats, without an alpha shuffle, at SVGA resolution. Compares to known
|
||||
* accurate renders with a hash.
|
||||
*/
|
||||
int blit_testRandomToRandomSVGA(void *arg) {
|
||||
static int SDLCALL blit_testRandomToRandomSVGA(void *arg) {
|
||||
const int width = 800;
|
||||
const int height = 600;
|
||||
const Uint32 correct_hash = 0x42140c5f;
|
||||
@@ -152,7 +152,7 @@ int blit_testRandomToRandomSVGA(void *arg) {
|
||||
* shift operations between the different source and destination pixel formats, including an alpha shuffle. Compares to
|
||||
* known accurate renders with a hash.
|
||||
*/
|
||||
int blit_testRandomToRandomSVGAMultipleIterations(void *arg) {
|
||||
static int SDLCALL blit_testRandomToRandomSVGAMultipleIterations(void *arg) {
|
||||
const int width = 800;
|
||||
const int height = 600;
|
||||
const int blit_width = 15;
|
||||
|
||||
Reference in New Issue
Block a user