SDL_test: use SDLCALL calling convention

This is needed when using a pre-built static SDL3_test library.
This commit is contained in:
Anonymous Maarten
2024-09-06 03:21:13 +02:00
committed by Anonymous Maarten
parent 379aea5c2d
commit db96ddca34
38 changed files with 444 additions and 452 deletions

View File

@@ -15,7 +15,7 @@
*
* \sa SDL_GetKeyboardState
*/
static int keyboard_getKeyboardState(void *arg)
static int SDLCALL keyboard_getKeyboardState(void *arg)
{
int numkeys;
const Uint8 *state;
@@ -40,7 +40,7 @@ static int keyboard_getKeyboardState(void *arg)
*
* \sa SDL_GetKeyboardFocus
*/
static int keyboard_getKeyboardFocus(void *arg)
static int SDLCALL keyboard_getKeyboardFocus(void *arg)
{
/* Call, but ignore return value */
SDL_GetKeyboardFocus();
@@ -54,7 +54,7 @@ static int keyboard_getKeyboardFocus(void *arg)
*
* \sa SDL_GetKeyFromName
*/
static int keyboard_getKeyFromName(void *arg)
static int SDLCALL keyboard_getKeyFromName(void *arg)
{
SDL_Keycode result;
@@ -119,7 +119,7 @@ static void checkInvalidScancodeError(void)
*
* \sa SDL_GetKeyFromScancode
*/
static int keyboard_getKeyFromScancode(void *arg)
static int SDLCALL keyboard_getKeyFromScancode(void *arg)
{
SDL_Keycode result;
@@ -157,7 +157,7 @@ static int keyboard_getKeyFromScancode(void *arg)
*
* \sa SDL_GetKeyName
*/
static int keyboard_getKeyName(void *arg)
static int SDLCALL keyboard_getKeyName(void *arg)
{
const char *result;
const char *expected;
@@ -212,7 +212,7 @@ static int keyboard_getKeyName(void *arg)
*
* \sa SDL_GetScancodeName
*/
static int keyboard_getScancodeNameNegative(void *arg)
static int SDLCALL keyboard_getScancodeNameNegative(void *arg)
{
SDL_Scancode scancode;
const char *result;
@@ -238,7 +238,7 @@ static int keyboard_getScancodeNameNegative(void *arg)
*
* \sa SDL_GetKeyName
*/
static int keyboard_getKeyNameNegative(void *arg)
static int SDLCALL keyboard_getKeyNameNegative(void *arg)
{
SDL_Keycode keycode;
const char *result;
@@ -275,7 +275,7 @@ static int keyboard_getKeyNameNegative(void *arg)
* \sa SDL_GetModState
* \sa SDL_SetModState
*/
static int keyboard_getSetModState(void *arg)
static int SDLCALL keyboard_getSetModState(void *arg)
{
SDL_Keymod result;
SDL_Keymod currentState;
@@ -334,7 +334,7 @@ static int keyboard_getSetModState(void *arg)
* \sa SDL_StartTextInput
* \sa SDL_StopTextInput
*/
static int keyboard_startStopTextInput(void *arg)
static int SDLCALL keyboard_startStopTextInput(void *arg)
{
SDL_Window *window = SDL_GetKeyboardFocus();
@@ -381,7 +381,7 @@ static void testSetTextInputArea(SDL_Window *window, SDL_Rect refRect)
*
* \sa SDL_SetTextInputArea
*/
static int keyboard_setTextInputArea(void *arg)
static int SDLCALL keyboard_setTextInputArea(void *arg)
{
SDL_Window *window = SDL_GetKeyboardFocus();
SDL_Rect refRect;
@@ -461,7 +461,7 @@ static int keyboard_setTextInputArea(void *arg)
*
* \sa SDL_SetTextInputArea
*/
static int keyboard_setTextInputAreaNegative(void *arg)
static int SDLCALL keyboard_setTextInputAreaNegative(void *arg)
{
/* Some platforms set also an error message; prepare for checking it */
#if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_ANDROID) || defined(SDL_VIDEO_DRIVER_COCOA)
@@ -499,7 +499,7 @@ static int keyboard_setTextInputAreaNegative(void *arg)
* \sa SDL_GetScancodeFromName
* \sa SDL_Keycode
*/
static int keyboard_getScancodeFromName(void *arg)
static int SDLCALL keyboard_getScancodeFromName(void *arg)
{
SDL_Scancode scancode;
@@ -570,7 +570,7 @@ static void checkInvalidNameError(void)
* \sa SDL_GetScancodeFromName
* \sa SDL_Keycode
*/
static int keyboard_getScancodeFromNameNegative(void *arg)
static int SDLCALL keyboard_getScancodeFromNameNegative(void *arg)
{
char *name;
SDL_Scancode scancode;