SDL_test: use SDLCALL calling convention
This is needed when using a pre-built static SDL3_test library.
This commit is contained in:
committed by
Anonymous Maarten
parent
379aea5c2d
commit
db96ddca34
@@ -28,7 +28,7 @@ static int mouseStateCheck(Uint32 state)
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* Check call to SDL_GetMouseState
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*
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*/
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static int mouse_getMouseState(void *arg)
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static int SDLCALL mouse_getMouseState(void *arg)
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{
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float x;
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float y;
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@@ -73,7 +73,7 @@ static int mouse_getMouseState(void *arg)
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* Check call to SDL_GetRelativeMouseState
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*
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*/
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static int mouse_getRelativeMouseState(void *arg)
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static int SDLCALL mouse_getRelativeMouseState(void *arg)
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{
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float x;
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float y;
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@@ -193,7 +193,7 @@ static SDL_Cursor *initArrowCursor(const char *image[])
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* \sa SDL_CreateCursor
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* \sa SDL_DestroyCursor
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*/
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static int mouse_createFreeCursor(void *arg)
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static int SDLCALL mouse_createFreeCursor(void *arg)
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{
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SDL_Cursor *cursor;
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@@ -219,7 +219,7 @@ static int mouse_createFreeCursor(void *arg)
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* \sa SDL_CreateColorCursor
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* \sa SDL_DestroyCursor
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*/
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static int mouse_createFreeColorCursor(void *arg)
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static int SDLCALL mouse_createFreeColorCursor(void *arg)
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{
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SDL_Surface *face;
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SDL_Cursor *cursor;
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@@ -275,7 +275,7 @@ static void changeCursorVisibility(SDL_bool state)
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*
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* \sa SDL_ShowCursor
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*/
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static int mouse_showCursor(void *arg)
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static int SDLCALL mouse_showCursor(void *arg)
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{
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SDL_bool currentState;
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@@ -300,7 +300,7 @@ static int mouse_showCursor(void *arg)
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*
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* \sa SDL_SetCursor
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*/
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static int mouse_setCursor(void *arg)
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static int SDLCALL mouse_setCursor(void *arg)
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{
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SDL_Cursor *cursor;
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@@ -333,7 +333,7 @@ static int mouse_setCursor(void *arg)
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*
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* \sa SDL_GetCursor
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*/
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static int mouse_getCursor(void *arg)
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static int SDLCALL mouse_getCursor(void *arg)
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{
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SDL_Cursor *cursor;
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@@ -379,7 +379,7 @@ static void destroyMouseSuiteTestWindow(SDL_Window *window)
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* \sa SDL_GetWindowRelativeMouseMode
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* \sa SDL_SetWindowRelativeMouseMode
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*/
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static int mouse_getSetRelativeMouseMode(void *arg)
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static int SDLCALL mouse_getSetRelativeMouseMode(void *arg)
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{
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SDL_Window *window;
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int result;
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@@ -443,7 +443,7 @@ static int mouse_getSetRelativeMouseMode(void *arg)
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*
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* \sa SDL_WarpMouseInWindow
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*/
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static int mouse_warpMouseInWindow(void *arg)
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static int SDLCALL mouse_warpMouseInWindow(void *arg)
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{
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const int w = MOUSE_TESTWINDOW_WIDTH, h = MOUSE_TESTWINDOW_HEIGHT;
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int numPositions = 6;
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@@ -506,7 +506,7 @@ static int mouse_warpMouseInWindow(void *arg)
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*
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* \sa SDL_GetMouseFocus
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*/
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static int mouse_getMouseFocus(void *arg)
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static int SDLCALL mouse_getMouseFocus(void *arg)
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{
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const int w = MOUSE_TESTWINDOW_WIDTH, h = MOUSE_TESTWINDOW_HEIGHT;
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float x, y;
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@@ -572,7 +572,7 @@ static int mouse_getMouseFocus(void *arg)
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*
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* \sa SDL_GetDefaultCursor
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*/
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static int mouse_getDefaultCursor(void *arg)
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static int SDLCALL mouse_getDefaultCursor(void *arg)
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{
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SDL_Cursor *cursor;
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@@ -589,7 +589,7 @@ static int mouse_getDefaultCursor(void *arg)
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*
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* \sa SDL_GetGlobalMouseState
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*/
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static int mouse_getGlobalMouseState(void *arg)
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static int SDLCALL mouse_getGlobalMouseState(void *arg)
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{
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float x;
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float y;
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