SDL_test: use SDLCALL calling convention
This is needed when using a pre-built static SDL3_test library.
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committed by
Anonymous Maarten
parent
379aea5c2d
commit
db96ddca34
@@ -261,7 +261,7 @@ SDL_COMPILE_TIME_ASSERT(SDL_COLORSPACE_BT2020_FULL_FORMAT, SDL_COLORSPACE_BT2020
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/**
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* Call to SDL_GetPixelFormatDetails
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*/
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static int pixels_getPixelFormatDetails(void *arg)
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static int SDLCALL pixels_getPixelFormatDetails(void *arg)
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{
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const char *unknownFormat = "SDL_PIXELFORMAT_UNKNOWN";
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const char *expectedError = "Unknown pixel format";
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@@ -349,7 +349,7 @@ static int pixels_getPixelFormatDetails(void *arg)
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*
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* \sa SDL_GetPixelFormatName
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*/
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static int pixels_getPixelFormatName(void *arg)
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static int SDLCALL pixels_getPixelFormatName(void *arg)
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{
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const char *unknownFormat = "SDL_PIXELFORMAT_UNKNOWN";
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const char *error;
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@@ -417,7 +417,7 @@ static int pixels_getPixelFormatName(void *arg)
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* \sa SDL_CreatePalette
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* \sa SDL_DestroyPalette
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*/
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static int pixels_allocFreePalette(void *arg)
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static int SDLCALL pixels_allocFreePalette(void *arg)
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{
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const char *expectedError = "Parameter 'ncolors' is invalid";
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const char *error;
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