vitaaudio: patched to compile.

This commit is contained in:
Ryan C. Gordon
2023-07-22 10:34:44 -04:00
parent 5707e14716
commit dbf993d358

View File

@@ -55,7 +55,7 @@ static int VITAAUD_OpenCaptureDevice(SDL_AudioDevice *device)
return 0; return 0;
} }
static int VITAAUD_OpenDevice(SDL_AudioDevice *device, const char *devname) static int VITAAUD_OpenDevice(SDL_AudioDevice *device)
{ {
int format, mixlen, i, port = SCE_AUDIO_OUT_PORT_TYPE_MAIN; int format, mixlen, i, port = SCE_AUDIO_OUT_PORT_TYPE_MAIN;
int vols[2] = { SCE_AUDIO_MAX_VOLUME, SCE_AUDIO_MAX_VOLUME }; int vols[2] = { SCE_AUDIO_MAX_VOLUME, SCE_AUDIO_MAX_VOLUME };
@@ -130,13 +130,9 @@ static int VITAAUD_OpenDevice(SDL_AudioDevice *device, const char *devname)
return 0; return 0;
} }
static void VITAAUD_PlayDevice(SDL_AudioDevice *device) static void VITAAUD_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
{ {
Uint8 *mixbuf = device->hidden->mixbufs[device->hidden->next_buffer]; sceAudioOutOutput(device->hidden->port, buffer);
sceAudioOutOutput(device->hidden->port, mixbuf);
device->hidden->next_buffer = (device->hidden->next_buffer + 1) % NUM_BUFFERS;
} }
// This function waits until it is possible to write a full sound buffer // This function waits until it is possible to write a full sound buffer
@@ -150,7 +146,9 @@ static void VITAAUD_WaitDevice(SDL_AudioDevice *device)
static Uint8 *VITAAUD_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size) static Uint8 *VITAAUD_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
{ {
return device->hidden->mixbufs[device->hidden->next_buffer]; Uint8 *retval = device->hidden->mixbufs[device->hidden->next_buffer];
device->hidden->next_buffer = (device->hidden->next_buffer + 1) % NUM_BUFFERS;
return retval;
} }
static void VITAAUD_CloseDevice(SDL_AudioDevice *device) static void VITAAUD_CloseDevice(SDL_AudioDevice *device)
@@ -195,7 +193,7 @@ static int VITAAUD_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, int
return device->buffer_size; return device->buffer_size;
} }
static void PULSEAUDIO_FlushCapture(SDL_AudioDevice *device) static void VITAAUD_FlushCapture(SDL_AudioDevice *device)
{ {
// just grab the latest and dump it. // just grab the latest and dump it.
sceAudioInInput(device->hidden->port, device->work_buffer); sceAudioInInput(device->hidden->port, device->work_buffer);