Sync SDL3 wiki -> header
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@@ -1146,14 +1146,17 @@ extern "C" {
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#define SDL_HINT_GPU_DRIVER "SDL_GPU_DRIVER"
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/**
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* A variable that specifies the library name to use when loading the OpenXR loader.
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* A variable that specifies the library name to use when loading the OpenXR
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* loader.
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*
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* By default, SDL will try the system default name, but on some platforms like Windows,
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* debug builds of the OpenXR loader have a different name, and are not always directly compatible with release applications.
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* Setting this hint allows you to compensate for this difference in your app when applicable.
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* By default, SDL will try the system default name, but on some platforms
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* like Windows, debug builds of the OpenXR loader have a different name, and
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* are not always directly compatible with release applications. Setting this
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* hint allows you to compensate for this difference in your app when
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* applicable.
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*
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* This hint should be set before the OpenXR loader is loaded.
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* For example, creating an OpenXR GPU device will load the OpenXR loader.
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* This hint should be set before the OpenXR loader is loaded. For example,
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* creating an OpenXR GPU device will load the OpenXR loader.
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*/
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#define SDL_HINT_OPENXR_LIBRARY "SDL_OPENXR_LIBRARY"
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