Fixed potential infinite recursion opening a Steam Controller
This can happen if the controller is opened from an event watcher when the controller is connected.
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@@ -245,6 +245,8 @@ static bool HIDAPI_DriverSteamTriton_SetControllerConnected(SDL_HIDAPI_Device *d
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SDL_DriverSteamTriton_Context *ctx = (SDL_DriverSteamTriton_Context *)device->context;
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SDL_DriverSteamTriton_Context *ctx = (SDL_DriverSteamTriton_Context *)device->context;
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if (ctx->connected != connected) {
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if (ctx->connected != connected) {
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ctx->connected = connected;
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if (connected) {
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if (connected) {
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SDL_JoystickID joystickID;
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SDL_JoystickID joystickID;
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if (!HIDAPI_JoystickConnected(device, &joystickID)) {
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if (!HIDAPI_JoystickConnected(device, &joystickID)) {
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@@ -255,7 +257,6 @@ static bool HIDAPI_DriverSteamTriton_SetControllerConnected(SDL_HIDAPI_Device *d
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HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
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HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
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}
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}
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}
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}
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ctx->connected = connected;
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}
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}
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return true;
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return true;
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}
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}
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